Five Things Almost Everyone Knows About UndeadĪcrobatics, Climb, Escape Artist, Fly, Intimidate, Knowledge (pick one), Perception, Spellcraft, Stealth, Survival, and Swim.Īcrobatics, Climb, Fly, Perception, Stealth, and Swim.Īppraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.Īcrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device.Ĭlimb, Craft, Handle Animal, Heal, Profession, Ride, and Survival (plus any gained from class levels.)Īcrobatics, Climb, Fly, Perception, Stealth, Swim.Ĭlimb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim.īluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth (plus 4 additional.)Ĭlimb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.The second difference is that all of these race types are 0-Hit Dice creatures, which means that their Hit Dice, base attack bonus, saving throw progression, skill points, class skills, and weapon and armor proficiencies are based on the class levels each member of a race takes. ![]() This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options.
0 Comments
Leave a Reply. |